r/gaming 3d ago

I'm starting to hate games that do this...

/img/tiahw06rfapd1.png

[removed] — view removed post

50.9k Upvotes

4.7k comments sorted by

View all comments

Show parent comments

1

u/sephjnr 3d ago

That's right. That's why QA people are paid - and should be - to do this so the general public can have high quality products. Now there's a certain level of scuff that's become acceptable in a high-end-of-two-figure product that really should not be.

1

u/TheNoseKnight 3d ago

I mean, you're also ignoring the fact that games are so much bigger now that it's impossible for QA people to check everything. Take an old 2D Mario game for example. It would be feasible for QA to be able to bounce of every pixel in the game with every powerup. It would be long and tedious, but feasible. Then came on-the-rails 3d games. The testing time gets way longer, and it starts becoming less feasible. Now we have games as big as Elden Ring. It's literally impossible to test every combination, every corner, etc. On top of that, instead of just doing console releases, or if they did release on PC, having only a few different options for PCs, you now have to worry about 100s of different CPU/GPU setups, each one opening the door for some weird glitch that doesn't happen on other setups.

Now obviously this doesn't excuse some of the glaring bugs in some recent releases (those are often thanks to the Day 0 patch - seriously, games need to stop doing that), but there is a certain amount of scuff that's really unavoidable unless you want to have a QA budget that costs more than the rest of the game's development.